>crazy eights

eons ago, I and some colleagues at work came up with a lunchtime card game we (without imagination) called Minnesota Eights. nearly every card in the (double) deck had a special significance, such as reversing direction of play, putting the next player in jeopardy (forcing a counter-play or losing turn), putting *everyone in irremediable jeopardy (everyone takes two cards and skips their turn!), etc.

imagine our chagrin when UNO came on the market!